Pokies Big Guns Pinball

The backbox is very tall. Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.

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Mark Ritchie stated at the Chicago Expo that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role. Pictured in this listing is a comparison of two images showing playfields below the flippers where two triangles, normally gray in color, are yellow.

  • Big Guns is a pinball machine from October , manufactured by Williams Electronic Games, Inc. Pinsiders have this game in their collections. There are currently 2 ads (related to this game) on the Pinside Market coinsluckyz.comg: pokies.
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We received these two images anonymously and do not know the cabinet serial numbers from either or playfield serial numbers, if they have any.

Shown on each playfield is an identical part number with suffix 'SP' indicating that the supplier was Sun Process. Playfield x [Casey Davis]. Upper Playfield x [Casey Davis]. Middle Playfield x [Casey Davis]. Lower Playfield x [Casey Davis]. Backbox x [Casey Davis]. Cabinet - Left x [Casey Davis].

Backglass - Detail x [Casey Davis]. Promo Slingshot Plastics x [Bill Ung]. Blank Playfield x [Mark Clayton].

Blank Playfield - Reverse x [Mark Clayton]. Simply paste the complete YouTube link in the box and click 'add video'! Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors?

Please donate to Pinside, support the site and get a next to your username to show for it! Design team Game Design: Game details PinsideID Manufactured by Williams Electronic Games, Inc.

Generation Williams System 11B. View all details Edit game details.

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Marketing slogan "You Are Invincable! Relevant Marketplace items linked to this game 2, Super Skill Shot Shop.

Pinside rating This game has received 81 approved Pinsider ratings and currently has a rating of 6. Top ranking This game ranks in the Pinside Pinball Top Rating comments There are 40 rating comments for this game.

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Game details PinsideID Backglass - Reverse x [Jean-Pierre Renault].

Show all rating comments log in to manage your pinball collection and wishlist. Gallery - Featured images Visit the gallery for all images!

Big Guns Pinball - Gameplay

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  1. Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Left outlane kickback, Right outlane detour gate. Backbox animation (a captive ball is shot into a bagatelle for a bonus score.) Williams began using System 11B during Missing: pokies.:
    The Big Guns coin-operated Pinball by Williams Electronic Games, Inc. (WMS, ) (circa ), and it's history and background, photos, repair help, manuals, for sale and wanted lists, and census survey is brought to you by The International Arcade Museum at the Museum fo the Game. Disclaimer: This rule sheet was written completely from memory- I haven't seen or played a Big Guns in at least a year. However, I 'saved the Queen' many times King's Chamber: A small, pachinko type setup in the backglass, consisting of several rows of pins and 5 'slots' across the bottom. Mini-ball is automatically fired. This system consists of one 8" woofer with spacer, one high quality 6" and one 5" Back-box speaker with fabric dome tweeters, factory correct wiring with volume control, and mounting hardware. This system is compatible with the following games: Bad Cats, Big Guns, Black Knight , Cyclone, Earthshaker, Jokerz, Police.
  2. Toutes les pièces pour le flipper Big Guns () Sys11B.:
    Banzai Run, Big Guns, Black Knight , Comet, Cyclone, Earthshaker!, F Tomcat, Fire!, Grand Lizard, High Speed, Jokerz!, Millionaire, Pin Bot, Police Force, Expressway, Sea Ray, Mariner, Fireball, El Toro, Little Joe, Space Time, Monte Carlo, Odds & Evens, Time Zone, Nip-It, Hi-Lo Ace, Circus, Big Show, Champ. joiiinnn BONJOUR A VOUS TOUS APRES PLUS DE 20 ANS DE REVE, ME VOICI ENFIN PROPRIETAIRE D' UN TERMINATOR 2 EN JUIN (a ce moment je suis redevenu un vrai gamin) je laisse passer les vacances et voila que mes envies me reprennent avoir un autre flipper et oui jour de foire.
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Super Skill Shot Shop. Pinside rating This game has received 82 approved Pinsider ratings and currently has a rating of 6. Top ranking This game ranks in the Pinside Pinball Top Rating comments There are 40 rating comments for this game. Show all rating comments log in to manage your pinball collection and wishlist. Gallery - Featured images Visit the gallery for all images! On the market There are currently 2 ads related to this game on the Pinside Market place.

Big Guns Williams Price estimate We have not seen this game for sale in the Pinside Market. Go to the Marketplace More on Ebay See archived ads for this game. Recent Pinsider scores The most recently logged high scores by Pinsiders.

Two catapults kickers that propel ball airborne into habitrails. The backbox is very tall. Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board. Mark Ritchie stated at the Chicago Expo that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle!

He also said the King was to be Steve Ritchie, who did the voice for that role. Pictured in this listing is a comparison of two images showing playfields below the flippers where two triangles, normally gray in color, are yellow. We received these two images anonymously and do not know the cabinet serial numbers from either or playfield serial numbers, if they have any. Shown on each playfield is an identical part number with suffix 'SP' indicating that the supplier was Sun Process.

Playfield x [Casey Davis]. Upper Playfield x [Casey Davis]. Middle Playfield x [Casey Davis]. The plunger feeds to the right entrance of a raised, horseshoe shaped path. At the center of the top of the horseshoe is the path you are shooting for.

Hitting this path will award the Tower Bonus, starting at K a nd increasing K for each successive hit on the same ball IE, Extra Balls and plunger fed balls for Multi-Ball keep the award increasing.

Advancing to ball 2 or ball 3 resets the award to K. Overshooting the Skill Shot will place the ball coming downward toward the lower flippers in the Right Cannon Load path. Undershooting will return the ball to the plunger.

The Tower Bonus maxes at K or was it 1M? This is a game- who ever heard of modes!? Hitting any drop target when it's lamp is lit will set up the Troll target for that value s , and a timer will begin. The lit value s will begin 'pulsing' faster and faster, and the drop targets reset if the Troll is not hit before the timer expires. The Drops also reset if the Troll is hit. Hitting 3 Trolls during the course of the game lights one of the inlanes for Extra Ball, which can then be alternated via Lane-Change tm.

The number of trolls is probably, if not automatically, adjusted. The timer expires as do the Trolls, pulsing faster and faster, then unlit. Bonus X's are displayed up the center of the playfield, from 2X to 9X. One X value is flashing to begin with- reaching this X will light an Outlane Special for the remainder of that ball.

The flashing X for Special is settable or automatically adjusted. Note it is possible to rack up Bonus X's continuously in a figure-8 arrangement. After hitting, say the Left Loop, the ball is fed to the left upper flipper. Easy shot to the Right Loop, which feeds to the right upper flipper. Now hit the Left loop, then right, and so on.

Fairly quick action due to the short playfield area up there: Here again the center target light is on a timer and expires as does everything else. Hitting the Center Target when lit will raise the Center Post for a pre-determined amount of time about 10 seconds.

Guards The current value of the Guards is displayed on 5 lights just above the lower flippers. The game starts with K lit, and all 10 guards lit.

Hitting un-lighting all 10 guards will award the Guard Value , advance to the next value, and light the Kickback and open the Gate if needed. Guard value does not carry from ball to ball may be settable? When lit, the Cannon Load will place the ball in the Cannon and serve a new ball to the plunger. If un-lit, the ball will be served to the Cannon, then fired into the habitrail and back to the respective inlane.

Note if a Cannon is already loaded, and that Load Cannon saucer is hit, the cannon will first be fired into the habitrail, then the ball will be fed from the saucer to the Cannon, where it stays loaded. Placing the remaining ball in the Center Cannon begins Multi-Ball tm see below.

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There are currently 2 ads related to this game on the Pinside Market place. We have spotted 2 items related to this game on Ebay.

There are forum topics linked to this game ,. Posted 3 days ago — in Tech: Have you found a YouTube video related to this machine? Simply paste the complete YouTube link in the box and click 'add video'! Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors?

Please donate to Pinside, support the site and get a next to your username to show for it! Design team Game Design: Game details PinsideID Two catapults kickers that propel ball airborne into habitrails.

The backbox is very tall. Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board. Mark Ritchie stated at the Chicago Expo that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle!

He also said the King was to be Steve Ritchie, who did the voice for that role. Pictured in this listing is a comparison of two images showing playfields below the flippers where two triangles, normally gray in color, are yellow. We received these two images anonymously and do not know the cabinet serial numbers from either or playfield serial numbers, if they have any. Shown on each playfield is an identical part number with suffix 'SP' indicating that the supplier was Sun Process.

Playfield x [Casey Davis]. Upper Playfield x [Casey Davis]. Middle Playfield x [Casey Davis]. Each target has a corresponding red? The 3 back of Guards makes up the barrier below the Right Upper Flipper. Center Post Pop-up post between Lower Flippers. Large orange translucent plastic. Skill Shot and return from Center Cannon also differ from side to side, but they are on a raised level, so the actual playfield is very symmetric.

Besides being divided Left and Right, the playfield also has distinctive Upper and Lower areas. Skill Shot The Skill Shot is hit or miss only. The plunger feeds to the right entrance of a raised, horseshoe shaped path. At the center of the top of the horseshoe is the path you are shooting for.

Hitting this path will award the Tower Bonus, starting at K a nd increasing K for each successive hit on the same ball IE, Extra Balls and plunger fed balls for Multi-Ball keep the award increasing. Advancing to ball 2 or ball 3 resets the award to K. Overshooting the Skill Shot will place the ball coming downward toward the lower flippers in the Right Cannon Load path. Undershooting will return the ball to the plunger.

The Tower Bonus maxes at K or was it 1M? This is a game- who ever heard of modes!? Hitting any drop target when it's lamp is lit will set up the Troll target for that value s , and a timer will begin. The lit value s will begin 'pulsing' faster and faster, and the drop targets reset if the Troll is not hit before the timer expires. The Drops also reset if the Troll is hit. Hitting 3 Trolls during the course of the game lights one of the inlanes for Extra Ball, which can then be alternated via Lane-Change tm.

The number of trolls is probably, if not automatically, adjusted. The timer expires as do the Trolls, pulsing faster and faster, then unlit. Bonus X's are displayed up the center of the playfield, from 2X to 9X. One X value is flashing to begin with- reaching this X will light an Outlane Special for the remainder of that ball.

The flashing X for Special is settable or automatically adjusted. Note it is possible to rack up Bonus X's continuously in a figure-8 arrangement.

After hitting, say the Left Loop, the ball is fed to the left upper flipper. Easy shot to the Right Loop, which feeds to the right upper flipper. Now hit the Left loop, then right, and so on. Fairly quick action due to the short playfield area up there: Here again the center target light is on a timer and expires as does everything else. Hitting the Center Target when lit will raise the Center Post for a pre-determined amount of time about 10 seconds.

Guards The current value of the Guards is displayed on 5 lights just above the lower flippers.

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Important Things Flippers Four total, all standard size. Two lower, in normal decor. Two upper, in same orientation as lower flippers, but over halfway up the playfield and much farther apart. Slingshots The usual two above the lower flippers. Plunger Standard spring loaded manual plunger. Delivers ball to raised plastic field for Skill Shot. Left Outlane Standard Kickback, Special? Right Outlane Gate can be opened to Right Inlane. Gate will close immediately after first use.

Center Target Single green target at top center of playfield. Passes ball onto Left Cannon. Passes ball onto Right Cannon. Successful Skill Shot lands in this saucer, missed Skill Shot falls just below the saucer.

Center Cannon Short path just left of Center Target. Launches King's Chamber mini-ball. Ball returns to Left Cannon. When fired, shoots ball up and across playfield, to Right Habitrail. When fired, shoots ball up and across playfield, to Left Habitrail. Feeds ball directly to either Upper Flipper. Value arrows in front of each target. King's Chamber A small, pachinko type setup in the backglass, consisting of several rows of pins and 5 'slots' across the bottom. Mini-ball is automatically fired.

Each target has a corresponding green? The 3 bank of Guards makes up the barrier below the Left Upper Flipper. Each target has a corresponding red? The 3 back of Guards makes up the barrier below the Right Upper Flipper. Center Post Pop-up post between Lower Flippers.

Large orange translucent plastic. Skill Shot and return from Center Cannon also differ from side to side, but they are on a raised level, so the actual playfield is very symmetric. Besides being divided Left and Right, the playfield also has distinctive Upper and Lower areas. Skill Shot The Skill Shot is hit or miss only. The plunger feeds to the right entrance of a raised, horseshoe shaped path.

At the center of the top of the horseshoe is the path you are shooting for. Hitting this path will award the Tower Bonus, starting at K a nd increasing K for each successive hit on the same ball IE, Extra Balls and plunger fed balls for Multi-Ball keep the award increasing. Advancing to ball 2 or ball 3 resets the award to K.

Overshooting the Skill Shot will place the ball coming downward toward the lower flippers in the Right Cannon Load path. Undershooting will return the ball to the plunger. The Tower Bonus maxes at K or was it 1M? This is a game- who ever heard of modes!? Hitting any drop target when it's lamp is lit will set up the Troll target for that value s , and a timer will begin. The lit value s will begin 'pulsing' faster and faster, and the drop targets reset if the Troll is not hit before the timer expires.

The Drops also reset if the Troll is hit. Hitting 3 Trolls during the course of the game lights one of the inlanes for Extra Ball, which can then be alternated via Lane-Change tm. The number of trolls is probably, if not automatically, adjusted. The timer expires as do the Trolls, pulsing faster and faster, then unlit. Bonus X's are displayed up the center of the playfield, from 2X to 9X. One X value is flashing to begin with- reaching this X will light an Outlane Special for the remainder of that ball.

The flashing X for Special is settable or automatically adjusted. This game ranks in the Pinside Pinball Top There are currently 2 ads related to this game on the Pinside Market place. We have spotted 2 items related to this game on Ebay.

There are forum topics linked to this game ,. Posted 3 days ago — in Tech: Have you found a YouTube video related to this machine? Simply paste the complete YouTube link in the box and click 'add video'! Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get a next to your username to show for it! Design team Game Design: Game details PinsideID Manufactured by Williams Electronic Games, Inc.

Generation Williams System 11B. View all details Edit game details. Game quote "She's mine now!

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There are currently 2 ads related to this game on the Pinside Market place. We have spotted 2 items related to this game on Ebay. There are forum topics linked to this game ,. Posted 3 days ago — in Tech: Have you found a YouTube video related to this machine? Simply paste the complete YouTube link in the box and click 'add video'!

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get a next to your username to show for it!

Design team Game Design: Game details PinsideID Manufactured by Williams Electronic Games, Inc. Generation Williams System 11B. View all details Edit game details.

Game quote "She's mine now! Super Skill Shot Shop. The backbox is very tall. Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board. Mark Ritchie stated at the Chicago Expo that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle!

He also said the King was to be Steve Ritchie, who did the voice for that role. Pictured in this listing is a comparison of two images showing playfields below the flippers where two triangles, normally gray in color, are yellow.

We received these two images anonymously and do not know the cabinet serial numbers from either or playfield serial numbers, if they have any. Shown on each playfield is an identical part number with suffix 'SP' indicating that the supplier was Sun Process.

Playfield x [Casey Davis]. Upper Playfield x [Casey Davis]. Middle Playfield x [Casey Davis]. Lower Playfield x [Casey Davis]. Backbox x [Casey Davis]. Cabinet - Left x [Casey Davis]. Backglass - Detail x [Casey Davis]. Promo Slingshot Plastics x [Bill Ung]. Blank Playfield x [Mark Clayton]. Blank Playfield - Reverse x [Mark Clayton].

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