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  2. Behind these buffer states would be their protected states stretching from the Persian Gulf to India and up into the Emirate of Afghanistan, with British sea-power protecting trade sea-lanes. Access to Afghanistan was to be through developing trade routes along the Indus and Sutlej rivers using steam-powered boats, and.:
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With a weakening of military discipline, the British decided to withdraw from Kabul. The Kabul garrison of 4, troops and 12, camp followers left Kabul for Jalalabad that was 80 miles and 5 days march away. They were attacked by 30, Afghans. Over one hundred of the British and 2, sepoys and camp followers were taken hostage and the rest killed. So perished the "Army of the Indus". I have been struck by the magnitude of your resources, your ships, your arsenals, but what I cannot understand is why the rulers of so vast and flourishing an empire should have gone across the Indus to deprive me of my poor and barren country.

In , acting Captain James Abbott of the Bengal Artillery undertook a mission to the Khanate of Khiva in an attempt to negotiate the release of Russian slaves that would deny the Russians a pretext for invading Khiva.

If war had already broken out, Abbot was instructed to attempt to negotiate a settlement. Of the 5, men who that had left Orenburg, only 4, returned. Abbott set off from Khiva in towards Russia to commence negotiations, which he did on his own initiative and it was not authorised by his superiors.

His caravan was attacked by Khazakhs and he was wounded in the hand and taken hostage, however he and his party were released because they feared retribution. He reached St Petersburg but the attempt at mediation failed.

His bravery was recognized through promotion to full Captain. In , Britain annexed the Sind. Following the Indian Rebellion of , the East India Company's remaining powers were transferred to the British Crown [51] in the person of Queen Victoria who in was proclaimed Empress of India. As a state, the British Raj functioned as the guardian of a system of connected markets maintained by military power, business legislation and monetary management.

In Sultan Ahmed Kahn of Herat, who was placed into power by Persia and issued coinage on behalf of the Shah, attacked the disputed town of Farrah. Farrah had been under Dost Mohammad Khan's control since , and he responded by sending his army to defeat Herat and reunited it with Afghanistan. The new and wary Alexander II of Russia waited some years so as not to antagonize the British, then Russia expanded into Central Asia in two campaigns. In , a circular was sent to the consular officers abroad by Gorchakov, the Russian Chancellor, patiently explaining the reasons for expansion centering on the doctrines of necessity, power and spread of civilisation.

Russia occupied Chimkent in , Tashkent in , Khokhand and Bukhara in , and Samarkand in Russia's influence now extended to outlying regions of Afghan Turkestan. The second campaign started from the Caspian Sea and was in the direction of Herat, near the Persian frontier.

Khiva was occupied in However, no boundary west of the Amu Darya was defined until In , Russia sent an uninvited diplomatic mission to Kabul.

Sher Ali Khan , the Amir of Afghanistan , tried unsuccessfully to keep them from entering Afghanistan. The Amir not only refused to receive a British mission under Neville Bowles Chamberlain but threatened to stop it if it attempted to enter his country.

Lord Lytton , the Viceroy of British India, ordered a diplomatic mission to set out for Kabul in September but the mission was turned back as it approached the eastern entrance of the Khyber Pass , triggering the Second Anglo—Afghan War. The Treaty of Gandamak of required that Amir Abdur Rahman Khan had to accept British control of Afghanistan's foreign relations and to cede to the British a number of its southern frontier areas, including the districts of Pishin, Sibi, Harnai, and Thal Chotiali.

In the following years, other tribal areas would be annexed by the British. In , Russian forces took Geok Tepe and in they occupied Merv. In , a Russian force annexed the Panjdeh district north of Herat province and its fort in what has been called the Panjdeh incident. The Afghans claimed that the people of the district had always paid tribute to Afghanistan, and the Russians argued that this district was part of the Khanates of Khiva and Mir which they had annexed earlier.

The Afghan Boundary Commission was supposed to have settled the dispute, however the battle occurred before its arrival. The Afghan force of was completely overwhelmed by the superior Russian numbers. Britain did not aid Afghanistan as was required by the Treaty of Gandamak, leading the Amir to believe that he could not rely on the British in the face of Russian aggression.

The protocol defined the boundary from the Oxus to the Harirud and was later followed by 19 additional protocols providing further detail between The agreement delineated a permanent northern Afghan frontier at the Amu Darya, with the loss of a large amount of territory, especially around Panjdeh. This left the border east of Lake Zorkul in the Wakhan region to be defined. This territory was claimed by China , Russia and Afghanistan.

In the s, the Afghans had advanced north of the lake to the Alichur Pamir. The Russians claimed that because they had annexed the Khanate of Kokand they had a claim over the Pamirs.

Afghanistan claimed that the region never paid tribute to Kokand and was independent, so having annexed it the region was theirs. The British claimed that this was a breach of the Anglo-Russian Agreement of Unfortunately for Britain, the Indian government pointed out that Bozai Gumbaz was not included in the Agreement and so it was in an undefined zone.

Bozai Gumbaz had not appeared on the Russian map as being in Wakhan. Additionally, the British became aware that Younghusband had mistakenly entered Russian territory near Kara Kul and could have been arrested by the administrator there. Yanov offered a verbal apology if he had mistakenly entered the Wakhan territory, and the Russian government proposed a joint survey to agree on a border.

Britain was concerned that Russia would take advantage of Chinese weakness in policing the area to gain territory. The Agreement reconfirmed the Agreement, required Afghanistan to withdraw from the territory north of the Amu Darya that it had occupied in , and called for delimitation of the boundary east of Lake Sari. When Mortimer Durand , Secretary for State of India was appointed administrator of the Gilgit Agency now part of the Gilgit-Baltistan of Pakistan , he opened up the region by building roads, telegraph, and mail systems while maintaining a dialogue with the Mir of Gilgit.

He intended to improve the road from Kashmir through the princely states of Hunza and Nagar and up to the frontier with Russia. The Mirs of Nagar and Hunza saw this as a threat to their natural advantage of remoteness. In , Durand reinforced Chalt Fort that was near the border due to the rumor that Nagar and Hunza fighters were about to attack it, and continued redeveloping the road up to the fort.

In May , Nagar and Hunza sent a warning to Durand not to continue work on the road to the fort and to vacate the fort, which was on the Gilgit side of the border, else they would regard it as an act of war. Durand reinforced the fort and accelerated the road construction to it, causing Nagar and Hunza to see this as an escalation and so they stopped mail from the British Resident in Chinese Turkmenistan through their territory.

British India regarded this as a breach of their agreement with Hunza, and after an ultimatum was issued and ignored they initiated the Anglo- Brusho Campaign of Hunza and Nagar came under a British protectorate in The notes defined British and Russian spheres of influence east of Lake Sari-Qul by defining the northern boundary of the Wakhan Corridor east of the lake.

This boundary was subsequently demarcated by a mixed commission. It was agreed that the Amu Darya river would form the border between Afghanistan and the Russian empire. Russia gained full possession of all of the Pamir Mountains , except for Taghdumbash , which would be the subject of a later Afghan-China agreement. To conclude their agreement, one peak was named Mount Concord.

The Russians had gained all of the lands North of the Amu Darya which included the land claimed by the Khanate of Khiva, including the approaches to Herat, and all of the land claimed by the Khanate of Khoqand, including the Pamir plateau. To ensure a complete separation, this new Afghan state was given an odd eastern appendage known as the Wakhan Corridor. The timing of the beginning and end of the Great Game is not completely agreed.

One author believes that the Great Game commenced with Russia's victory in the Russo-Persian War —13 and the signing of the Treaty of Gulistan of or the Treaty of Turkmenchay of When everyone is dead, the Great Game is finished. One author proposes that Britain lost The Great Game. If Khiva and Bukhara were to become buffer states, then trade routes to Afghanistan, as a protectorate, along the Indus and Sutlej rivers would be necessary and therefore access through the Sind and Punjab regions would be required.

The Great Game began between —34 as an attempt to negotiate trade deals with Ranjit Singh and the Amirs of Sind, and the "first interruption of this magnificent British daydream was caused by the determination of the Amirs of Sind to be left alone. The failure to turn Afghanistan into a client state meant that The Great Game could not be won.

In , Lord Curzon , the future Viceroy of India, commented:. Kipling's use of the term was entirely fictional, ".. At the time when the story is set i. Two authors have proposed that The Great Game was a legend and that the British Raj did not have the capacity to conduct such an undertaking. An examination of the archives of the various departments of the Raj showed no evidence of a British intelligence network in Central Asia.

At best, efforts to obtain information on Russian moves in Central Asia were rare, ad hoc adventures and at worst intrigues resembling the adventures in Kim were baseless rumours, and that such rumours "were always common currency in Central Asia and they applied as much to Russia as to Britain". Later, the same author proposed that Russia never had the will nor ability to move on India, nor India the capability to move on Central Asia. Russia did not want Afghanistan, considering their initial failure to take Khiva and the British debacle in the First Anglo-Afghan War.

In order to invade Afghanistan they would first require a forward base in Khorasan, Persia. Petersburg had decided by then that a forward policy in the region had failed but one of non-intervention appeared to work. It has been argued that the Russian military advances in Central Asia were advocated and executed only by irresponsible Russians or enthusiastic governors of the frontier provinces.

Reading the history of the British Empire in India and the Middle East one is struck by both the prominence and the unreality of strategic debates. Mail communications between London and Calcutta could take as long as three months either way.

In , the Indo-European Telegraph Line was completed and it provided a communication link between London and Calcutta after passing through Russia. The home office now had complete control over foreign policy in India and the Governor-General of India lost the discretion that they once enjoyed.

In , Russia moved against Bukhara and occupied Samarkand. Clarendon replied that the rapid advance of Russian troops neither alarmed nor surprised the British Government, however it did the British public and the Indian Government. Clarendon proposed a neutral zone between Britain and Russia in the region, a view that was shared by the Russian Government. After the signing of the Anglo-Russian Agreement of that was followed by Russia's occupation of Khiva, Gorchakov wrote in the Gorchakov Memorandum of that "Although Westmann, Acting Minister for Foreign Affairs, and told him that "The advance of Russia in Central Asia of late years was a subject of watchful interest, although it was not one of either jealousy or fear to the Government of India.

Northbrook would not accept any extension of Persia towards Merv. The pessimistic belief of resource scarcity emerged once again in the s, and with it the hope that the newly independent states of Central Asia and the Caucasus would provide a resource boom - the new "Persian Gulf" - and with it competition for oil and gas in a 21st-century version of The Great Game.

These expectations were not supported by the facts, and came with an exaggeration of the region's commercial and geopolitical value.

Other authors disagree with these views. One strategic analyst has written that the Central Asian states are not pawns in any game and the so-called "New Great Game" is a misnomer that has not eventuated. Rather than two empires focused on the region as in the past, there are now many global and regional powers active with the rise of China and India as major economic powers.

The emergence of Russia from a local-level player to an international-level one has seen Russia regarded as not an offensive power by the Central Asian states, which have diversified their political, economic, and security relationships. However, their membership of the Shanghai Cooperation Organization , established in , shows that they have gained a degree of real independence, with China offering a predictability unknown in the "Great Game".

From Wikipedia, the free encyclopedia. For other uses, see The Great Game disambiguation. For more details on this topic, see First Anglo-Afghan War. For more details on this topic, see Anglo-Persian War. For more details on this topic, see Second Anglo-Afghan War. For more details on this topic, see Hunza—Nagar Campaign. The International History Review, Vol.

Political Oddities at the Edge of the Nation-state. Anglo-Russian Rivalry in Central Asia, ". The history of an evocative phrase. Kaye, The history of the war in Afghanistan, rev. Kaye, Lives of Indian Officers, 2 vols, , ii, p. Unwin Hyman, London What is Asia to Us?: Britain and Russia in Central Asia. Edited by Martin Ewans.

Travels in Beloochistan and Sinde , by Henry Pottinger. First published by Longman, London, Volume 1 and Volume 2 R. Routledge Curzon, Abingdon, England, Edited by Horace Hayman Wilson. Published by John Murray, London, Richard Bentley, London London, Richard Bentley, Intelligence Gathering and Social Communication in India: Cambridge University Press, To announce the evils of truth and love to extend our reach to the stars above.

To announce the evils of love and truth make this quite a deceptive, evil message, even from the bad guys of the cartoon. The Bible says, to "Prove all things; hold fast that which is good. Reject that which is evil; hold to that which is good. This one has touched our homes and it happened very quickly. In some respects it came under the radar screen of many parents.

We are in the midst of a battle going on for the hearts and minds of our children, and this has become an all out assault. In Japan were four versions that are not found in America, yellow, green, silver, and gold, yellow was recently released here.

There are lots of Poke'mon that haven't been seen or captured, nor made by Nintendo, But they will be! Why stop such a good thing? Other merchandise to put your money into their pockets are: Each is printed with the symbol which shows the cards are first-edition cards from that set. The cards may have future reprints but never with the symbol which assures that first-edition cards will maintain their value!

The cards are of the highest quality with artistic pictures and information on them. He is used to hypnotize his opponent. On the upper left hand corner of the card it will tell you what stage of evolving it is in on the right hand corner grass, fire , water lightning etc. At the bottom it shows it weaknesses and resistance. This is a complicated strategy game that introduces one to a pantheistic worldview and the child is exposed to the power of the occult.

This has become very big money and not just baseball cards are counterfeited anymore. They seem to be counterfeits surfacing everywhere. The news reports that Parents of two kids in L. So they are accusing Nintendo of promoting gambling.

They do have a point. Now anyone who has seen how these children act that are into this fad can sympathize, but somewhere along the line the parents need to take control and put their foot down. Better to be before, than to deal with it in the middle, losing money and your children to Nintendo's toys. The goal is to "catch em all. And the kids seek these cards in sometimes an aggressive fashion.

They have been stolen from school to homes. One child I know had his whole card collection stolen, it had to be worth a couple hundred dollars. The children get into fights over the cards? Some parents and educators say kids are becoming obsessed, even brainwashed.

A few examples Himonlee, Jolteon, Pincer, Golbat, Gastly all look like Holloween refuges at best, at worst like little demons from horror films. Students in school are not able to leave their playtime outside the classroom, they are so engrossed with the game it captures their attention which the teacher has to compete with during class.

It has become an epidemic among the children and not a good influence. This fighting is a consistent foundation in the game. When Ash sees a new creature he refers to his Poke'dex, a small hand held computer which immediately identifies it. They certainly are not learning zoology from this game but about mythical creatures. Now if our kids were this serious in remembering and identifying the real animals and creatures they learn in school, they would literally be geniuses.

Trainers must know their creatures problem using solving strategy skills to win battles. To do this they need to commit to memory a list of arcane knowledge which will fit the battle.

Which creature will they use, what they decide can mean victory or defeat. You've got the power in your hands, so use it! As they immediately evolve, morphing changing into another creature. Caterpie who is a caterpillar evolves into Metapod who evolves into Butterfree a butterfly. We live in a post Christian era in America, and what is coming in is the old paganism, with a vengeance.

There are different cards used in the game for ones warfare; They can resemble a supernatural chicken fight. Machop, Machoke, Machamp are all fighters. Machoke is the final stage of evolution for Machop. Many of these evolve, some to the fourth level, into other creatures more powerful than the original Pokemon. They possess different levels of power and can become more powerful with the use of crystals, thunderstones, and other evolving techniques. Trainer cards are one-shot cards that do something once and are then discarded.

Its all about fighting, intense competition and being numero uno. Are occult practices or New Age symbols found in the characters and cards? Ash the main character who is wanting become a Poke'mon master has a - Z - lightning bolt across both his cheeks disguised as cheek indentations.

Satanists use the lightening or thunderbolt, It is destructive. Meoth learned to talk a long time ago so he can say his full name most Poke'mon cannot For example Picachu says P Chu Charmander says Char. In the game and the cartoon the creatures can only say their name or part of it, so they chant their name over and over - chanting is a form of self hypnosis and shuts down our conscious mind opening one up to suggestions.

Sometimes they will say their name to point out something like a barking dog would, other times they say it over and over before they enter battle. There is Abra, and Kadabra. Abracadabra is a familiar word associated wit the occult magic. Webster's dictionary defines it this way - 1 a word supposed to have magic powers and hence used in incantations, on amulets,etc.

It is listed as a word under sorcery. One fewer letter appeared in each line of the pyramid, until only a remained to form the vertex of the triangle. As the letters disappeared, so supposedly did the disease or trouble.

On the Abra card it reads "Using its ability to read minds, it will identify impending danger and teleport to safety. He omits special alpha waves that induce headaches even to those nearby I think I'm getting one All of the above have occult implications. At one point in the story she turns misty and Brock into dolls and they meet Sabrinas mom who was also turned into a midget doll.

She says, "please don't think bad of Sabrina shes really a good daughter. One stayed a young child while the other grew up. As she enters into battle with Ash who wants to rescue his friends who are now dolls her eyes glow red and she has Kadabra send psi waves against Pikachu. Wicca, or Witchcraft is popular and a fast growing religion throughout the world today.

The Concise Columbia Encyclopedia says witchcraft is exercise of supernatural powers through occult arts such as magic, sorcery, and even Satanism. Its origins are in the belief in separate powers of good and evil in ancient pagan cults and in religions. Pagans use nature powers and demonic spirits, shamans use animal spirits. Grolier Encyclopedia says magic is-The use of a certain ritual action to bring about the intervention of a supernatural force, either in human affairs or in the natural environment, In casting spells, the appropriate use of words is sufficient to release or activate a power.

In one episode Ash has his spirit taken out of his body by haunter, of course he later puts him back in. They are being opened to accepting humanistic wisdom and occult spirituality. The Bible says, "Whatsoever ye do, do all to the glory of God" 1 Cor. Does this game bring glory to God?

This game is not even neutral, it opposes him in many different ways. Pocket monsters of the occult that you child can carry and do battles with, think about it. Here are excerpts of 2 reports Dec. Japanese mass dailies Mainichi, Yomiuri and Asahi carried front-page stories Wednesday reporting the seizures, which they said took place about 20 minutes into the minute show, watched by millions of kids across Japan.

Japan's Home Affairs Ministry said people, from age 3 upward, including a year-old man, were still in hospital with epilepsy-type symptoms more than 24 hours after the showing. The blame was put on a scene depicting an explosion followed by five seconds of flashing red lights from the eyes of the most popular character, Pikachu, a rat-like creature. The episode centered on characters getting inside a computer to fight each other, while the explosion was set off by a "vaccine bomb" detonated to destroy a computer virus.

In a national survey, the Tokyo fire department found that at least children had suffered convulsions, vomiting, irritated eyes, and other symptoms after watching "Pokemon. Psychologist Rika Kayama, author of a book on video games and health, said that "there is the possibility of photosensitive epilepsy or group hysterics. So how can a TV cartoon affect children so adversely? If the cartoon is able to do this from a few short seconds of viewing, what is the potential in practicing the gaming and cards for a long time?

There have been and continue to be many popular toys board games, PC games with occult themes. If one looks at the computer games they seem to be getting more violent with occult themes strewn throughout. You can now add the world of Poke'mon to the parade of Multiple gods, aliens, Ouji boards, Psychic powers, magic cards, mind control, astral travel, teleportation, casting spells, transforming evolution toys, mesmerization games.

Nintendo a Japanese company has a past record of introducing a supernatural pagan world in their games. The kids, youth, are not just playing fun games when they participate with Poke'mon, its basis is found in the occult. It is a primer for the occult worldview and initiates the unsuspecting child into being open. The good creatures use their occultic powers to overcome the evil creatures. So what message does that send to children? The Poke'mon uses powers energies to consume their opponents, they have magical psychic powers that are supernatural who can evolve into more powerful Poke'mon.

Poke'mon trainers send their Poke'mon out to fight like wizards. They order them to do different attacks. The Poke'mon never die, if damaged or incapacitated they are brought back to life as nurse Joy heals them back at the Poke'mon center. In one episode Bill a Poke'mon researcher said to Ash and friends, "The planet is created 4. They are learning how to play with mythical creatures, who have magical supernatural powers.

They are being taught that they can make these creatures subject to them. They order the Poke'mon who fly through the air into battle to fight for them against their enemies. The children are challenged to become "masters" by conquering more and more Poke'mon monsters with the powers that are in these creatures.

The Poke'mon travel in Poke' balls when released from the Poke'balls the Poke'mon announces who he is and will sometimes do so aggressively before the attack. The children are told to. Carry your Poke'mon with you, and you're ready for anything! Until you get the corresponding Badge for its level, you will not be able to control it. Will they be able to evolve later?

Yes, just press the B Button while they are changing to stop the evolution. As the character continues to gain levels, they will attempt to evolve again. And how do they do this? Turn the card right-side up again. The creatures turn into warriors when they fight, some of which look somewhat cute like a fish, a crab, a butterfly ,dinosaurs, eagles, etc.

But don't let that fool you. As much fun as it looks on the surface, underneath is a volcano of occult indoctrination. The game is also filled with dragons, ghosts, wizards, which shows the obvious dark side of it.

This is teaching the opposite of the Bible has to say about how to handle our enemies in Romans The Bible says that we are to abhor that which is evil, and hold to that which is good Romans The influence of the game is for the children to confuse, Poison, paralyze, your enemies.

Is what we want our kids to occupy there time and minds with. Would Christ approves of this? We need to ask what exactly is this game teaching my child? It becomes quite obvious when we take the time to look. There are ghost-like Poke'mon s, Ganger is a ghost Poke'mon. Pychic Poke'mon , Poke'mon that can "teleport" or use astral travel to escape capture.

This interactive card game, with gameboy, TV, has Nintendo bring many of the basics of sorcery into the game. Abra - "Using its ability to read minds, it will identify impending danger and teleport to safety. Giggly puff- sings a song to put people and other poke'mon to sleep, the sound puts them in a trance. Then he gets mad and colors them. Mankey- in his second stage of evolution becomes Primeape.

He has an incredible temper is extremly quick to anger, changes from one moment to the next.

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In the s, the Afghans had advanced north of the lake to the Alichur Pamir. The Russians claimed that because they had annexed the Khanate of Kokand they had a claim over the Pamirs.

Afghanistan claimed that the region never paid tribute to Kokand and was independent, so having annexed it the region was theirs. The British claimed that this was a breach of the Anglo-Russian Agreement of Unfortunately for Britain, the Indian government pointed out that Bozai Gumbaz was not included in the Agreement and so it was in an undefined zone.

Bozai Gumbaz had not appeared on the Russian map as being in Wakhan. Additionally, the British became aware that Younghusband had mistakenly entered Russian territory near Kara Kul and could have been arrested by the administrator there. Yanov offered a verbal apology if he had mistakenly entered the Wakhan territory, and the Russian government proposed a joint survey to agree on a border. Britain was concerned that Russia would take advantage of Chinese weakness in policing the area to gain territory.

The Agreement reconfirmed the Agreement, required Afghanistan to withdraw from the territory north of the Amu Darya that it had occupied in , and called for delimitation of the boundary east of Lake Sari. When Mortimer Durand , Secretary for State of India was appointed administrator of the Gilgit Agency now part of the Gilgit-Baltistan of Pakistan , he opened up the region by building roads, telegraph, and mail systems while maintaining a dialogue with the Mir of Gilgit.

He intended to improve the road from Kashmir through the princely states of Hunza and Nagar and up to the frontier with Russia. The Mirs of Nagar and Hunza saw this as a threat to their natural advantage of remoteness. In , Durand reinforced Chalt Fort that was near the border due to the rumor that Nagar and Hunza fighters were about to attack it, and continued redeveloping the road up to the fort.

In May , Nagar and Hunza sent a warning to Durand not to continue work on the road to the fort and to vacate the fort, which was on the Gilgit side of the border, else they would regard it as an act of war.

Durand reinforced the fort and accelerated the road construction to it, causing Nagar and Hunza to see this as an escalation and so they stopped mail from the British Resident in Chinese Turkmenistan through their territory. British India regarded this as a breach of their agreement with Hunza, and after an ultimatum was issued and ignored they initiated the Anglo- Brusho Campaign of Hunza and Nagar came under a British protectorate in The notes defined British and Russian spheres of influence east of Lake Sari-Qul by defining the northern boundary of the Wakhan Corridor east of the lake.

This boundary was subsequently demarcated by a mixed commission. It was agreed that the Amu Darya river would form the border between Afghanistan and the Russian empire. Russia gained full possession of all of the Pamir Mountains , except for Taghdumbash , which would be the subject of a later Afghan-China agreement. To conclude their agreement, one peak was named Mount Concord. The Russians had gained all of the lands North of the Amu Darya which included the land claimed by the Khanate of Khiva, including the approaches to Herat, and all of the land claimed by the Khanate of Khoqand, including the Pamir plateau.

To ensure a complete separation, this new Afghan state was given an odd eastern appendage known as the Wakhan Corridor. The timing of the beginning and end of the Great Game is not completely agreed. One author believes that the Great Game commenced with Russia's victory in the Russo-Persian War —13 and the signing of the Treaty of Gulistan of or the Treaty of Turkmenchay of When everyone is dead, the Great Game is finished.

One author proposes that Britain lost The Great Game. If Khiva and Bukhara were to become buffer states, then trade routes to Afghanistan, as a protectorate, along the Indus and Sutlej rivers would be necessary and therefore access through the Sind and Punjab regions would be required. The Great Game began between —34 as an attempt to negotiate trade deals with Ranjit Singh and the Amirs of Sind, and the "first interruption of this magnificent British daydream was caused by the determination of the Amirs of Sind to be left alone.

The failure to turn Afghanistan into a client state meant that The Great Game could not be won. In , Lord Curzon , the future Viceroy of India, commented:. Kipling's use of the term was entirely fictional, ".. At the time when the story is set i. Two authors have proposed that The Great Game was a legend and that the British Raj did not have the capacity to conduct such an undertaking. An examination of the archives of the various departments of the Raj showed no evidence of a British intelligence network in Central Asia.

At best, efforts to obtain information on Russian moves in Central Asia were rare, ad hoc adventures and at worst intrigues resembling the adventures in Kim were baseless rumours, and that such rumours "were always common currency in Central Asia and they applied as much to Russia as to Britain".

Later, the same author proposed that Russia never had the will nor ability to move on India, nor India the capability to move on Central Asia. Russia did not want Afghanistan, considering their initial failure to take Khiva and the British debacle in the First Anglo-Afghan War. In order to invade Afghanistan they would first require a forward base in Khorasan, Persia. Petersburg had decided by then that a forward policy in the region had failed but one of non-intervention appeared to work.

It has been argued that the Russian military advances in Central Asia were advocated and executed only by irresponsible Russians or enthusiastic governors of the frontier provinces. Reading the history of the British Empire in India and the Middle East one is struck by both the prominence and the unreality of strategic debates.

Mail communications between London and Calcutta could take as long as three months either way. In , the Indo-European Telegraph Line was completed and it provided a communication link between London and Calcutta after passing through Russia. The home office now had complete control over foreign policy in India and the Governor-General of India lost the discretion that they once enjoyed. In , Russia moved against Bukhara and occupied Samarkand.

Clarendon replied that the rapid advance of Russian troops neither alarmed nor surprised the British Government, however it did the British public and the Indian Government. Clarendon proposed a neutral zone between Britain and Russia in the region, a view that was shared by the Russian Government. After the signing of the Anglo-Russian Agreement of that was followed by Russia's occupation of Khiva, Gorchakov wrote in the Gorchakov Memorandum of that "Although Westmann, Acting Minister for Foreign Affairs, and told him that "The advance of Russia in Central Asia of late years was a subject of watchful interest, although it was not one of either jealousy or fear to the Government of India.

Northbrook would not accept any extension of Persia towards Merv. The pessimistic belief of resource scarcity emerged once again in the s, and with it the hope that the newly independent states of Central Asia and the Caucasus would provide a resource boom - the new "Persian Gulf" - and with it competition for oil and gas in a 21st-century version of The Great Game. These expectations were not supported by the facts, and came with an exaggeration of the region's commercial and geopolitical value.

Other authors disagree with these views. One strategic analyst has written that the Central Asian states are not pawns in any game and the so-called "New Great Game" is a misnomer that has not eventuated.

Rather than two empires focused on the region as in the past, there are now many global and regional powers active with the rise of China and India as major economic powers. The emergence of Russia from a local-level player to an international-level one has seen Russia regarded as not an offensive power by the Central Asian states, which have diversified their political, economic, and security relationships.

However, their membership of the Shanghai Cooperation Organization , established in , shows that they have gained a degree of real independence, with China offering a predictability unknown in the "Great Game".

From Wikipedia, the free encyclopedia. For other uses, see The Great Game disambiguation. For more details on this topic, see First Anglo-Afghan War. For more details on this topic, see Anglo-Persian War. For more details on this topic, see Second Anglo-Afghan War. For more details on this topic, see Hunza—Nagar Campaign. The International History Review, Vol. Political Oddities at the Edge of the Nation-state.

Anglo-Russian Rivalry in Central Asia, ". The history of an evocative phrase. Kaye, The history of the war in Afghanistan, rev. Kaye, Lives of Indian Officers, 2 vols, , ii, p. Unwin Hyman, London What is Asia to Us?: Britain and Russia in Central Asia. Edited by Martin Ewans. Travels in Beloochistan and Sinde , by Henry Pottinger. First published by Longman, London, Volume 1 and Volume 2 R. Routledge Curzon, Abingdon, England, Edited by Horace Hayman Wilson. Published by John Murray, London, Richard Bentley, London London, Richard Bentley, Intelligence Gathering and Social Communication in India: Cambridge University Press, John Murray, London, Smith, Elder and Co.

IV , p. From the beginning of the 17th to the middle of the 18th century, the East India Company is a trading corporation, existing on the sufferance of the native powers, and in rivalry with the merchant companies of Holland and France. During the next century the Company acquires and consolidates its dominion, shares its sovereignty in increasing proportions with the Crown, and gradually loses its mercantile privileges and functions.

After the Mutiny of , the remaining powers of the Company are transferred to the Crown A History of the Global Economy.

From to the Present. From the Treaty of Karlowitz to the disintegration of the Ottoman Empire. Routledge, Abingdon UK, Afghan Wars and the North-West Frontier — A Country Study edited by Peter R. Library of Congress Publication England and Russia Face to Face in Asia: Travels with the Afghan Boundary Commission. Yale University Press, New Haven, Report on the Proceedings of the Pamir Boundary Commission.

Collin Davies Cambridge University Press. Summary of Diary for August Proceedings in Central Asia Vescovi , p. Cambridge University Press Yale University Press, Study in Imperial Expansion by Suhash Chakravarty. The New Great Game in Asia. The New Great Game: Blood and Oil in Central Asia. Geopolitics and the Great Games.

Geopolitics, Security and Stability. Indian Perceptions and Strategies. Ashgate Publishing, Farnham, England, Geopolitics and the Challenges of Economic Development. By Marlene Laruelle, Sebastien Peyrouse.

Routledge, Abington, England, A Strange Kind of Paradise: India Through Foreign Eyes. Vintage Books, London Britain and the Antarctic Treaty". The Great Game Moves North. The New Great Game in Space. The Project Institute. Each is printed with the symbol which shows the cards are first-edition cards from that set. The cards may have future reprints but never with the symbol which assures that first-edition cards will maintain their value!

The cards are of the highest quality with artistic pictures and information on them. He is used to hypnotize his opponent. On the upper left hand corner of the card it will tell you what stage of evolving it is in on the right hand corner grass, fire , water lightning etc. At the bottom it shows it weaknesses and resistance. This is a complicated strategy game that introduces one to a pantheistic worldview and the child is exposed to the power of the occult. This has become very big money and not just baseball cards are counterfeited anymore.

They seem to be counterfeits surfacing everywhere. The news reports that Parents of two kids in L. So they are accusing Nintendo of promoting gambling. They do have a point. Now anyone who has seen how these children act that are into this fad can sympathize, but somewhere along the line the parents need to take control and put their foot down. Better to be before, than to deal with it in the middle, losing money and your children to Nintendo's toys.

The goal is to "catch em all. And the kids seek these cards in sometimes an aggressive fashion. They have been stolen from school to homes. One child I know had his whole card collection stolen, it had to be worth a couple hundred dollars. The children get into fights over the cards? Some parents and educators say kids are becoming obsessed, even brainwashed. A few examples Himonlee, Jolteon, Pincer, Golbat, Gastly all look like Holloween refuges at best, at worst like little demons from horror films.

Students in school are not able to leave their playtime outside the classroom, they are so engrossed with the game it captures their attention which the teacher has to compete with during class.

It has become an epidemic among the children and not a good influence. This fighting is a consistent foundation in the game. When Ash sees a new creature he refers to his Poke'dex, a small hand held computer which immediately identifies it. They certainly are not learning zoology from this game but about mythical creatures.

Now if our kids were this serious in remembering and identifying the real animals and creatures they learn in school, they would literally be geniuses. Trainers must know their creatures problem using solving strategy skills to win battles. To do this they need to commit to memory a list of arcane knowledge which will fit the battle.

Which creature will they use, what they decide can mean victory or defeat. You've got the power in your hands, so use it! As they immediately evolve, morphing changing into another creature.

Caterpie who is a caterpillar evolves into Metapod who evolves into Butterfree a butterfly. We live in a post Christian era in America, and what is coming in is the old paganism, with a vengeance.

There are different cards used in the game for ones warfare; They can resemble a supernatural chicken fight. Machop, Machoke, Machamp are all fighters. Machoke is the final stage of evolution for Machop. Many of these evolve, some to the fourth level, into other creatures more powerful than the original Pokemon.

They possess different levels of power and can become more powerful with the use of crystals, thunderstones, and other evolving techniques. Trainer cards are one-shot cards that do something once and are then discarded. Its all about fighting, intense competition and being numero uno. Are occult practices or New Age symbols found in the characters and cards? Ash the main character who is wanting become a Poke'mon master has a - Z - lightning bolt across both his cheeks disguised as cheek indentations.

Satanists use the lightening or thunderbolt, It is destructive. Meoth learned to talk a long time ago so he can say his full name most Poke'mon cannot For example Picachu says P Chu Charmander says Char.

In the game and the cartoon the creatures can only say their name or part of it, so they chant their name over and over - chanting is a form of self hypnosis and shuts down our conscious mind opening one up to suggestions. Sometimes they will say their name to point out something like a barking dog would, other times they say it over and over before they enter battle. There is Abra, and Kadabra.

Abracadabra is a familiar word associated wit the occult magic. Webster's dictionary defines it this way - 1 a word supposed to have magic powers and hence used in incantations, on amulets,etc. It is listed as a word under sorcery. One fewer letter appeared in each line of the pyramid, until only a remained to form the vertex of the triangle. As the letters disappeared, so supposedly did the disease or trouble. On the Abra card it reads "Using its ability to read minds, it will identify impending danger and teleport to safety.

He omits special alpha waves that induce headaches even to those nearby I think I'm getting one All of the above have occult implications. At one point in the story she turns misty and Brock into dolls and they meet Sabrinas mom who was also turned into a midget doll. She says, "please don't think bad of Sabrina shes really a good daughter. One stayed a young child while the other grew up. As she enters into battle with Ash who wants to rescue his friends who are now dolls her eyes glow red and she has Kadabra send psi waves against Pikachu.

Wicca, or Witchcraft is popular and a fast growing religion throughout the world today. The Concise Columbia Encyclopedia says witchcraft is exercise of supernatural powers through occult arts such as magic, sorcery, and even Satanism.

Its origins are in the belief in separate powers of good and evil in ancient pagan cults and in religions. Pagans use nature powers and demonic spirits, shamans use animal spirits. Grolier Encyclopedia says magic is-The use of a certain ritual action to bring about the intervention of a supernatural force, either in human affairs or in the natural environment, In casting spells, the appropriate use of words is sufficient to release or activate a power. In one episode Ash has his spirit taken out of his body by haunter, of course he later puts him back in.

They are being opened to accepting humanistic wisdom and occult spirituality. The Bible says, "Whatsoever ye do, do all to the glory of God" 1 Cor. Does this game bring glory to God? This game is not even neutral, it opposes him in many different ways. Pocket monsters of the occult that you child can carry and do battles with, think about it. Here are excerpts of 2 reports Dec. Japanese mass dailies Mainichi, Yomiuri and Asahi carried front-page stories Wednesday reporting the seizures, which they said took place about 20 minutes into the minute show, watched by millions of kids across Japan.

Japan's Home Affairs Ministry said people, from age 3 upward, including a year-old man, were still in hospital with epilepsy-type symptoms more than 24 hours after the showing. The blame was put on a scene depicting an explosion followed by five seconds of flashing red lights from the eyes of the most popular character, Pikachu, a rat-like creature. The episode centered on characters getting inside a computer to fight each other, while the explosion was set off by a "vaccine bomb" detonated to destroy a computer virus.

In a national survey, the Tokyo fire department found that at least children had suffered convulsions, vomiting, irritated eyes, and other symptoms after watching "Pokemon. Psychologist Rika Kayama, author of a book on video games and health, said that "there is the possibility of photosensitive epilepsy or group hysterics. So how can a TV cartoon affect children so adversely? If the cartoon is able to do this from a few short seconds of viewing, what is the potential in practicing the gaming and cards for a long time?

There have been and continue to be many popular toys board games, PC games with occult themes. If one looks at the computer games they seem to be getting more violent with occult themes strewn throughout. You can now add the world of Poke'mon to the parade of Multiple gods, aliens, Ouji boards, Psychic powers, magic cards, mind control, astral travel, teleportation, casting spells, transforming evolution toys, mesmerization games. Nintendo a Japanese company has a past record of introducing a supernatural pagan world in their games.

The kids, youth, are not just playing fun games when they participate with Poke'mon, its basis is found in the occult. It is a primer for the occult worldview and initiates the unsuspecting child into being open. The good creatures use their occultic powers to overcome the evil creatures. So what message does that send to children? The Poke'mon uses powers energies to consume their opponents, they have magical psychic powers that are supernatural who can evolve into more powerful Poke'mon.

Poke'mon trainers send their Poke'mon out to fight like wizards. They order them to do different attacks. The Poke'mon never die, if damaged or incapacitated they are brought back to life as nurse Joy heals them back at the Poke'mon center. In one episode Bill a Poke'mon researcher said to Ash and friends, "The planet is created 4. They are learning how to play with mythical creatures, who have magical supernatural powers.

They are being taught that they can make these creatures subject to them. They order the Poke'mon who fly through the air into battle to fight for them against their enemies. The children are challenged to become "masters" by conquering more and more Poke'mon monsters with the powers that are in these creatures.

The Poke'mon travel in Poke' balls when released from the Poke'balls the Poke'mon announces who he is and will sometimes do so aggressively before the attack.

The children are told to. Carry your Poke'mon with you, and you're ready for anything! Until you get the corresponding Badge for its level, you will not be able to control it. Will they be able to evolve later? Yes, just press the B Button while they are changing to stop the evolution. As the character continues to gain levels, they will attempt to evolve again. And how do they do this? Turn the card right-side up again. The creatures turn into warriors when they fight, some of which look somewhat cute like a fish, a crab, a butterfly ,dinosaurs, eagles, etc.

But don't let that fool you. As much fun as it looks on the surface, underneath is a volcano of occult indoctrination. The game is also filled with dragons, ghosts, wizards, which shows the obvious dark side of it. This is teaching the opposite of the Bible has to say about how to handle our enemies in Romans The Bible says that we are to abhor that which is evil, and hold to that which is good Romans The influence of the game is for the children to confuse, Poison, paralyze, your enemies.

Is what we want our kids to occupy there time and minds with. Would Christ approves of this? We need to ask what exactly is this game teaching my child? It becomes quite obvious when we take the time to look.

There are ghost-like Poke'mon s, Ganger is a ghost Poke'mon. Pychic Poke'mon , Poke'mon that can "teleport" or use astral travel to escape capture. This interactive card game, with gameboy, TV, has Nintendo bring many of the basics of sorcery into the game.

Abra - "Using its ability to read minds, it will identify impending danger and teleport to safety. Giggly puff- sings a song to put people and other poke'mon to sleep, the sound puts them in a trance. Then he gets mad and colors them. Mankey- in his second stage of evolution becomes Primeape. He has an incredible temper is extremly quick to anger, changes from one moment to the next. The description of the second evolution of this monster states that, "although long extinct in rare cases it can be genetically resurrected from fossils.

Poliwag - Poliwag evolves into Poliwhirl, which can evolve into Poliwrath. This creature uses "mental techniques" to increase its power to attack and destroy. Psyduck - "A Psyduck defeats its opponents by mesmerizing them with a piercing stare and unleashing a barrage of pent-up mental energy. Drowzee -These Poke'mon "will use their psychic abilities to make other Pokemon fall asleep during combat. Koffing- is a gas Poke'mon has a poison sign on his belly he can poison other Poke'mon.

So much for peace between the species. Charizard looks like a dragon "Spits fire hot enough to melt boulders, " causes forest fire unintentionally. Golbat- "will not stop draining energy from the victim even if it gets to heavy to fly. Jolteon- "accumulates negative ions from the atmosphere to blast out 10, volt lightning bolts". In other words electrocute its victim to win a fight.

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